Half-Life 2 Tutorial: Point Viewcontrol

What were going to do here is have a moving point_viewcontrol. Were going to have it track Barney where ever he walks. What this is good for is having a movie like cut scene or making your own in game machinima. This is really eazy so lets get started.

The first thing your going to need is, you guessed it, is something to track. In this case we are going to use Barney. So put in a [e]generic_actor[/e] entity and make it the Barney model and give it the name of barney. Next you going to need your point_viewcontrol entity. So put that in your level (in my example map its right in front of barney). Here is the list of keyvalues to change.

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Half-Life 2 Tutorial: Freight Elevator

Where going to make an elevator with two props and have it close the door once you press the button inside and go to the next level. Once at the next level the door will open and wait from you press the button again.

First you want make a prop_dynamic with the models/props_lab/freightelevator.mdl. Give it a name of prop_elevator and make the Parent elevator (we will be getting to that in a moment). Now make another prop_dynamic with the model models/props_lab/elevatordoor.mdl. Give it the name prop_door and parent it to elevator. If you look at the front of the elevator model you will see a dark beam on both sides of the door and wouldn’t you know it the elevatordoor.mdl fits right in there.

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