Half-Life 2 Tutorial: Point Viewcontrol
January 3, 2007 Leave a Comment
What were going to do here is have a moving point_viewcontrol. Were going to have it track Barney where ever he walks. What this is good for is having a movie like cut scene or making your own in game machinima. This is really eazy so lets get started.
The first thing your going to need is, you guessed it, is something to track. In this case we are going to use Barney. So put in a [e]generic_actor[/e] entity and make it the Barney model and give it the name of barney. Next you going to need your point_viewcontrol entity. So put that in your level (in my example map its right in front of barney). Here is the list of keyvalues to change.
Comments